Senior Technical Artist – Environment

🕒 March 2

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Singularity 6

51 - 200 employees

We're Singularity 6! We’re a game development team based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences.

📋 Description

• Drive asset optimization strategies, identifying performance bottlenecks and implementing solutions across 3D assets, materials, foliage, and world systems. • Support and refine the housing setup workflows, enabling modular, customizable, and performant player-built spaces. • Foster and evolve material creation and maintenance workflows. Ensure materials are performant, scalable, and easy for artists to use. • Develop and maintain foliage and vegetation pipelines, including SpeedTree integration, foliage placement and optimization. • Leverage Houdini for procedural content creation. • Help shape and support procedural world map generation, including layout systems, rule sets, and integration with Unreal’s world-building tools. • Provide hands-on technical support to artists, troubleshooting integration, workflow, and performance issues. • Mentor and train artists on tools, materials, and best practices. Promote technical excellence and long-term scalability. • Participate in planning and reviews, representing for technical awareness and contributing to the project’s overall world-building strategy.

🎯 Requirements

• You’ve shipped at least one game or product in Unreal Engine as an Environment Technical Artist. • You’re comfortable overseeing complex environment systems like material graphs, foliage, procedural tools or world-building workflows. • You are great at procedural generated content using Houdini or PCG. • You can diagnose and solve performance and scalability issues across large environments. • You’re proactive, organized, and confident navigating ambiguity in production. • You enjoy enabling other artists, unblocking teams, and improving workflows through thoughtful tooling. • You’re curious and continuously learning, especially in procedural content creation and technical art workflows. • Experience with procedural world generation or large-scale map systems. (Nice to Have) • Strong programming skills in Python or Unreal C++. (Nice to Have) • Familiarity with World Partition, large-world streaming, or similar systems. (Nice to Have) • Experience optimizing and shipping a game across multiple platforms. (Nice to Have) • Background in cozy, simulation, or multiplayer games. (Nice to Have)

🏖️ Benefits

• Dental, Vision, and RRSP

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