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Senior Generalist Engineer – Video Games

Job not on LinkedIn

🕒 September 25

🇺🇸 United States – Remote

💵 $110k - $130k / year

⏰ Full Time

🟠 Senior

🧑‍💻 Full-stack Engineer

Where this job comes from

Posted on Atari's careers page, not through a job board

First seen by Remote Rocketship September 25

Still open on Atari's site. Checked 5 hours ago.

Logo of Atari

Atari

11 - 50 employees

Founded 1972

🎮 Gaming

🛒 Retail

🔧 Hardware

Gaming • Retail • Hardware

Atari is a renowned company specializing in gaming, particularly known for its vintage gaming consoles like the Atari 2600+ and Atari 7800+. The company offers a variety of gaming products, including new and classic games, cartridges, and arcade machines. Atari also sells apparel, collectibles, and various gaming accessories. Additionally, it continues to innovate in gaming through new consoles and special editions, as well as collaborating with brands like Intellivision and Nightdive.

📋 Description

• Design, build, and refine emulators that run classic games smoothly and accurately on modern platforms • Write tools to support team workflows • Collaborate with engineers, producers, and QA to fine-tune performance, ensure compatibility, and deliver a strong player experience • Own the complete lifecycle of emulators and tools, including development, maintenance, and expansion • Maintain the CI/CD pipeline, install new tools, update machines, and write and monitor scripts • Optimize games for performance on target platforms • Own end-to-end debugging of platform compatibility issues • Reverse engineer games, patch bugs, replace media, add achievements/trophies, and implement modern enhancements • Influence team best practices and propose architectural improvements • Technically mentor other engineers

🎯 Requirements

• 5 - 8 years of generalist engineering experience, with a strong interest or background in video game development • Strong scripting language skills (Python, Lua, etc.) • Excellent C/C++ skills and a deep understanding of computer architecture, including CPU/GPU behavior and memory management, threading, and SIMD techniques • Experience building and optimizing software across multiple platforms • Clear communicator who works well in a remote team and takes initiative when solving problems • Experience with static recompilation techniques • Hands-on experience with reverse engineering and debugging tools such as Ghidra • Genuine passion for retro games and emulation • Bonus: Experience with game emulation or cross-platform ports, including creating modifications/patches for classic games • Bonus: Familiarity with assembly languages such as x86, ARM, or MIPS and binary analysis • Bonus: Understanding of modern GPU rendering pipelines such as DX12, Metal, and Vulkan

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