
11 - 50 employees
🎮 Gaming
📱 Media
💰 $40M Series B - Bad Robot Games on 2021-05
Gaming • Media
Bad Robot Games is a game development and publishing studio formed by JJ Abrams as a division of Bad Robot, focused on reinventing how stories are played across platforms. The fully remote studio builds immersive, transmedia game worlds in close collaboration with Bad Robot Productions and Hollywood talent, creating games that connect with film, TV, and other storytelling mediums. It develops and publishes games for a broad audience with an emphasis on narrative-driven, cross-media franchises.
🕒 May 20
🇺🇸 United States – Remote
💵 $135k - $140k / year
⏰ Full Time
🟠 Senior
🔴 Lead
🔧 QA Engineer (Quality Assurance)
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11 - 50 employees
🎮 Gaming
📱 Media
💰 $40M Series B - Bad Robot Games on 2021-05
Gaming • Media
Bad Robot Games is a game development and publishing studio formed by JJ Abrams as a division of Bad Robot, focused on reinventing how stories are played across platforms. The fully remote studio builds immersive, transmedia game worlds in close collaboration with Bad Robot Productions and Hollywood talent, creating games that connect with film, TV, and other storytelling mediums. It develops and publishes games for a broad audience with an emphasis on narrative-driven, cross-media franchises.
• Evaluate and plan timelines and milestone deliveries, ensuring focus testing is carried out at the prescribed time for each title • Create and implement comprehensive test plans and evaluate bug write-ups for any defects or design issues found during testing • Set up and coordinate internal focus testing sessions in collaboration with production teams • Serve as the primary point of contact and manage external partners to coordinate testing and playtesting across all studio projects • Develop the QA team, owning performance reviews, and career development • Manage work allocations and contributions across the team to deliver at the Bad Robot Games quality bar • Own QA objectives, milestones, and craft standards across all studio projects • Partner with studio leadership to define and evolve the studio wide quality bar • Establish and champion QA best practices, documentation standards, and onboarding processes as the studio scales • Report regularly to executive stakeholders on quality status, risk, and team capacity • Collaborate and sync with Production to understand priorities and advise on or establish timelines • Contribute directly to the testing and verification of builds • Interact and communicate with leadership regarding testing progress and blockers • Validate builds for use in daily playtests, Friends & Family sessions, and other internal and external phases or events • Utilize Jira day to day to assign bugs, create reports and dashboards, delegate tasks, communicate across disciplines, and ensure testing runs smoothly • Troubleshoot technical issues with other disciplines as necessary • Develop measurable and adaptable ways to track work in progress and understand bug resolution velocity • Assist with dev kit setup and bug replication across PlayStation and PC platforms • Work off-hours when needed to support milestone and release schedules
• 8+ years of QA experience in the game industry, with at least one AAA title shipped with a credit as QA Lead, QA Manager, or equivalent • Deep Jira expertise with reports, dashboards, workflows, and cross-discipline communication • Hands on experience with Unreal Engine, including familiarity with its build pipeline and debugging tools • Proven experience testing on PlayStation and PC platforms, including platform certification and submission processes • Experience with PlayStation certification (TRC) processes and submission pipelines • Experience hiring, mentoring, and managing QA team members at multiple levels • Experience planning with production and establishing QA best practices at the team or studio level • Ability to scale testing environments and processes in a fully remote studio environment • Strong understanding of test methodologies, including functional, automation, end-to-end, accessibility, and performance testing against iterative development cycles • Experience with black box, white box, and cross platform testing • Experience writing test plans and identifying gaps in test coverage • Familiarity with certification, functional, and usability testing processes • Excellent written and verbal communication skills, with the ability to liaise effectively across a multidisciplinary team.
• All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.
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