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Platform Engineer

🔥 15 hours ago

🗽 New York – Remote

infoinfo

đź’µ $100k - $150k / year

⏰ Full Time

🟡 Mid-level

đźź  Senior

🏗️ Platform Engineer

Where this job comes from

Posted on Rushdown Studios's careers page, not through a job board

First seen by Remote Rocketship 15 hours ago

Still open on Rushdown Studios's site. Checked 59 minutes ago.

Logo of Rushdown Studios

Rushdown Studios

11 - 50 employees

Founded 2021

🎮 Gaming

🤝 B2B

🤖 Artificial Intelligence

Gaming • B2B • Artificial Intelligence

Rushdown Studios is a veteran game co-development studio that partners with other studios and publishers to design, build, launch, and support high-quality games. They provide a range of services including DevOps and live services, build engineering, web tools, game client and SDK engineering, gameplay systems, UI/UX and art implementation, online multiplayer systems, and AI workflows. Rushdown emphasizes collaboration, reliability, and deep technical expertise to integrate seamlessly with partner teams and ship production-grade game features and live operations.

đź“‹ Description

• Design, implement, and maintain cloud infrastructure for game development and live-service games using one or more cloud platforms (e.g., AWS, Azure, GCP) • Deploy infrastructure-as-code for cloud resources using tools like Terraform, CloudFormation, Azure Bicep, or Azure Resource Manager templates • Promote cloud security best practices and compliance requirements for gaming infrastructure • Design and develop CI/CD pipelines for builds and deployments • Respond to live support issues for a live-service game • Empower multiple teams through development environment automation • Work alongside the existing team in support of a partner studio

🎯 Requirements

• Prior game development experience is required • Four (4) years of professional experience with Microsoft Azure • Experience scripting with languages like Python, PowerShell, or Groovy • Experience with containerization and orchestration (e.g., Docker, Kubernetes) • Understanding of game packaging and deployment requirements for different platforms • Experience compiling code and/or managing pipelines that compile code • Experience monitoring and profiling applications (DataDog, CloudWatch, Prometheus) • Ability to debug unexpected issues that arise during development • Willingness to selflessly put player experiences first before even your own code and ego • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team • Nice-to-have: Experience with build systems like Jenkins, TeamCity, or Azure DevOps, specifically for game development projects • Nice-to-have: Experience working with additional cloud providers (e.g., AWS, GCP) • Nice-to-have: Knowledge of game development workflows and asset management • Nice-to-have: Experience with the Go programming language • Nice-to-have: Experience running multi-cloud applications • Nice-to-have: Previous work using version control for game development (e.g., Perforce, Git LFS)

🏖️ Benefits

• 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure • Medical, Dental, and Vision Insurance • Annual Video Game Budget • 401(k) Retirement Plan • Paid Parental Leave

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