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Composer’s Assistant – Temp, SFD, Cinematics

Job not on LinkedIn

🕒 October 5

🏄 California – Remote

infoinfo

💵 $24 - $45 / hour

⏰ Full Time

🟡 Mid-level

🟠 Senior

Where this job comes from

Posted on XBOX's careers page, not through a job board

First seen by Remote Rocketship October 5

Logo of XBOX

XBOX

10,000+ employees

Founded 2001

🎮 Gaming

🔧 Hardware

👥 B2C

Gaming • Hardware • B2C

XBOX is Microsoft’s consumer gaming brand and platform. It designs and sells video game consoles (Xbox Series X and Series S), first- and third-party games and accessories, and operates digital services such as the Microsoft Store for games, Xbox Game Pass subscription and Xbox Cloud Gaming. Xbox also provides PC and mobile gaming access, community and support services, and integrates with Microsoft accounts and other Microsoft products.

📋 Description

• Create MIDI mockups and production materials based on composer direction • Prepare, organize, and deliver music assets for implementation • Implement and maintain music assets using Wwise and proprietary game development tools • Support composers and audio teams with implementation testing, troubleshooting, and validation • Manage and archive music assets, source files, stems, mixes, and related documentation • Assist with cue tracking, file organization, metadata management, and version control • Support recording session preparation, including score preparation, session materials, and project tracking • Help maintain music databases, asset libraries, and project documentation • Assist producers and composers with day-to-day production support and administrative needs • Track music-related requests and follow through on assigned tasks to ensure timely delivery • Support Blizzard’s Music Team in creating music for in-game content, trailers, cinematics, and other franchise projects

🎯 Requirements

• Degree, certificate, or equivalent experience in music production, composition, audio engineering, or a related field • Experience with Wwise or comparable audio middleware • Strong proficiency in at least one professional DAW, such as Pro Tools, Cubase, Reaper, or Logic Pro • Ability to create and edit music notation in Sibelius, Finale, Dorico, or equivalent software • Understanding of interactive music systems and game audio workflows • Strong organizational skills and attention to detail • Excellent written and verbal communication skills • Ability to manage multiple priorities and meet deadlines in a collaborative environment • Proficiency with Microsoft 365 and standard productivity software • Self-motivated with willingness to learn new tools and workflows • Passion for video games and music production • Familiarity with Blizzard games and franchises • Experience implementing audio in game engines or interactive media projects • Experience supporting recording sessions involving live musicians • Knowledge of orchestration and score preparation • Experience in the video game, music, film, or television industries • Experience creating game mods or working with level editors • Working knowledge of scripting or automation tools supporting audio workflows

🏖️ Benefits

• Medical, dental, and vision insurance • Health savings account or health reimbursement account • Healthcare spending accounts • Dependent care spending accounts • Life and AD&D insurance • Disability insurance • 401(k) with Company match • Tuition reimbursement • Charitable donation matching • Paid holidays and vacation • Paid sick time • Floating holidays • Compassion and bereavement leaves • Parental leave • Mental health and wellbeing programs • Fitness programs • Free and discounted games • Voluntary benefit programs including supplemental life and disability, legal service, ID protection, and rental insurance • Relocation assistance may be available if the Company requires geographic relocation • Incentive compensation may be available (not guaranteed)

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