10 Augmented Reality Games Interview Questions and Answers for ios engineers

flat art illustration of a ios engineer

1. What experience and skills do you have in developing augmented reality games for iOS?

Over the past 5 years, I have been actively involved in developing augmented reality games for iOS. During this period, I have gained extensive experience and acquired several skills, including:

  1. Proficiency in Swift and Unity3D programming languages which I have used to develop iOS augmented reality games such as AR PacMan and AR Snake.

  2. Strong knowledge of ARKit and Core ML frameworks which I have used to create immersive AR experiences and advanced computer vision features for iOS devices.

  3. Ability to work collaboratively with artists, designers, and developers in agile teams, as demonstrated in my previous work at AR Gaming Studios.

  4. Experience in testing, debugging, and optimization of AR games for iOS devices, which resulted in a 30% decrease in loading times and improved app responsiveness on older devices.

  5. Proven track record of delivering high-quality and engaging AR games, which resulted in over 100,000 downloads and a 4.7-star rating on the Apple App Store.

Overall, my experience and skills in developing augmented reality games for iOS have prepared me to take on new and challenging projects in this field.

2. How do you approach designing and developing user interfaces for AR games?

When it comes to designing and developing user interfaces for AR games, my approach is centered around creating an intuitive and seamless experience for the user. I always start by understanding the game mechanics and the intended player demographic. This helps me identify the core elements that need to be highlighted in the interface and the appropriate design style.

  1. Research: I conduct extensive market research to identify the current trends and best practices in AR game UI design. This helps me stay up-to-date with the latest industry standards and incorporate them into my own designs.

  2. Wireframes: Once I have a clear understanding of the game mechanics and audience, I create wireframes to visualize the overall layout and structure of the interface. This allows me to identify potential usability issues early on and make necessary adjustments.

  3. Design: Based on the wireframes, I start designing the interface using tools like Sketch and Adobe XD. I focus on creating a clean and visually appealing layout that makes it easy for the user to navigate and interact with the game.

  4. Prototyping: After the design is finalized, I create a functional prototype using tools like Unity3D and Vuforia. This allows me to test the user experience in a real-world setting and make any necessary tweaks before the final release.

  5. Usability Testing: I conduct usability testing with a diverse group of users to ensure the interface is intuitive and engaging. For example, in my last project, I increased user engagement by 25% by simplifying the interface and adding more interactive elements.

Overall, my focus is always on creating a user-friendly and enjoyable experience that maximizes engagement and retention. I believe this approach has helped me deliver successful AR game UI designs in the past, and I am confident it will continue to do so in the future

3. What tools and frameworks have you used to build AR games on iOS?

During my time as an iOS developer, I have frequently utilized the Unity game engine to create AR games for the platform. Unity is an incredibly versatile and powerful tool that has allowed me to work collaboratively with designers and artists to create visually stunning AR games.

  1. In particular, I have used the Vuforia AR toolkit to integrate AR features into my games. This toolkit includes powerful features such as image recognition, object recognition, and spatial awareness, which have helped me create unique and engaging AR experiences for users.
  2. I also have experience using the ARKit framework from Apple, which allows for highly accurate tracking of physical surfaces and objects in the environment. This has been particularly useful for creating AR games that incorporate real-world objects, such as scavenger hunts or interactive puzzles.
  3. In addition to these tools, I have also worked with other popular frameworks such as SceneKit and SpriteKit. While these frameworks are not specifically designed for AR development, they have proven to be quite useful for creating 2D and 3D game worlds that can then be integrated with AR features.

In terms of concrete results, I have had great success using Unity and the Vuforia toolkit to create an AR game called "AR Treasure Hunt." In this game, users must explore their environment and search for hidden virtual treasure chests using their iOS device's camera and AR features. The game has been downloaded over 100,000 times and has received extremely positive ratings and reviews from users.

4. Can you walk us through your development process for an AR game, from concept to release?

My development process for an AR game involves several stages, which include:

  1. Idea generation: I work closely with stakeholders to define the game's concept and goals. This involves brainstorming ideas, discussing potential features, and identifying the target audience. During this stage, I also conduct market research to identify any similar games currently in the market and determine how we can differentiate our game.
  2. Game design: In this stage, I create a detailed design document that outlines the game's mechanics, characters, story, and levels. I collaborate with the team of artists, sound designers, writers, and developers throughout the process to ensure that everyone is aligned with the game's vision.
  3. Development: Using agile methodologies, I work with the development team to create the game's 3D models, animations, user interface, and code. We frequently test the game throughout development to ensure that it is meeting our design specifications and is as engaging and fun as possible.
  4. Testing: This stage involves extensive testing of the game to identify and fix any bugs or issues. We also conduct focus groups to gather feedback from our target audience to make any necessary changes to the game.
  5. Launch: Once the game is complete, we launch it to the market. During this stage, we closely monitor user engagement and make any necessary updates to improve the game's performance.

These stages have served me well in the past, and I look forward to bringing this process to your team. In my previous role, I developed an AR game that received over 1 million downloads in the first month and maintained a 4.5-star rating. I attribute its success to this comprehensive development process.

5. What strategies do you use to optimize the performance of AR games on iOS devices?

One of the key strategies I use to optimize the performance of AR games on iOS devices is by implementing efficient memory management techniques. This involves reducing the memory footprint of the game by ensuring that assets are loaded only when necessary and unloaded when no longer required.

I also leverage the capabilities of the Metal graphics API on iOS devices to achieve fast and smooth rendering of AR game graphics. This includes optimizing the use of texture memory and avoiding overdraw by minimizing the number of draw calls necessary.

In addition, I ensure that the game code is optimized for the specific iOS device hardware being used. For example, I may use different rendering techniques for devices with varying graphics capabilities.

These strategies have resulted in notable improvements in the performance of the AR games I have worked on. In one particular project, we were able to achieve a 25% improvement in frame rate and a 10% reduction in game loading times. Our user retention also improved by 15% following these optimizations.

6. How do you handle complex interactions in AR games, such as object recognition and tracking?

Handling complex interactions in AR games is a critical factor in providing an immersive and enjoyable user experience. In my previous role as an AR game developer, I utilized computer vision algorithms and machine learning technologies to ensure accurate object recognition and tracking.

  1. One example of this is a game I developed where the player had to shoot targets that were placed around a three-dimensional space. To ensure object recognition, I created a marker detection system that recognized the targets' unique patterns and tracked their positions in real-time.
  2. Another example is a game that involved virtual pets, where the users had to interact with them by feeding, playing, and grooming them. This required implementing an object tracking system that recognized the users' hand movement and gesture, such as hand waving or pointing.
  3. I also utilized machine learning algorithms, such as convolutional neural networks, to enhance the accuracy of the object recognition system. This led to a significantly improved user experience and high user engagement.

To ensure the accuracy of the object tracking and recognition system, I conducted extensive testing and validation using various datasets and target objects. This resulted in an accuracy rate of over 95%, contributing to the overall success of the game.

Overall, I strongly believe that implementing robust object recognition and tracking systems are key to developing successful AR games, and my experience and skills are well-suited for this task.

7. What steps do you take to ensure cross-platform compatibility for AR games on iOS devices?

At XYZ game studio, we take cross-platform compatibility for AR games on iOS devices seriously. First and foremost, we communicate and collaborate closely with our iOS developers to ensure that they have access to all of our Unity assets and can easily integrate them into their platform. This allows us to develop in a more modular and platform-agnostic way, reducing the likelihood of unforeseen challenges down the road.

  1. We start by testing our AR game on multiple versions of iOS devices, from older models to the newest ones, as well as different screen sizes to make sure the experience is consistent across the board.
  2. We also conduct regular performance testing and analysis on iOS devices, using Unity’s built-in profiler and analytics tools. This helps us identify any bottlenecks or performance issues on specific iOS devices, allowing us to optimize and refine our game to run more smoothly across different devices.
  3. Another crucial step we take is to ensure that our game is compatible with the latest version of iOS, as well as previous versions. This is important because not all players upgrade to the latest version of the operating system immediately, and we want to make sure our game remains accessible to as many players as possible.
  4. We conduct rigorous testing on all of our platforms before release, using automated regression testing and manual testing to ensure that our game functions as expected. We also consider feedback from our beta testers to catch any issues or bugs that may only be apparent on specific devices or platforms.
  5. Finally, we stay abreast of the latest iOS updates and changes to Apple’s developer guidelines, ensuring that our game stays up-to-date and compliant.

As a result of these steps, we are proud to say that our game has received high praise and positive reviews from players on iOS devices, with a smooth and consistent experience across the many different versions and models of iOS devices out in the market.

8. What kinds of testing and debugging techniques have you found to be particularly effective when developing AR games for iOS?

During my experience developing AR games for iOS, I have found that a combination of automated and manual testing techniques have been particularly effective in ensuring top-notch performance and an optimal user experience.

  1. Unit testing: Writing test cases for different modules or components of the game helps ensure code quality and functional correctness.
  2. User testing: Conducting user testing helps identify any issues related to usability or game mechanics, so we can address them before launch. Some of the tools we've used for this include TestFlight and UserTesting.com.
  3. Performance testing: We run tests to measure the performance of the game across different devices (e.g. iPhones and iPads of various generations) and operating systems, and identify areas that need improvement. For example, we ran performance tests on our latest AR game, and found that it was on average 30% faster on newer iPads compared to older ones.
  4. Beta testing: We conduct beta testing to catch any bugs or issues that may not have been caught in previous stages. Beta testers provide valuable feedback that helps us improve the game's stability and overall user experience. For example, in our latest AR game, we received feedback from beta testers that we addressed before launch, which led to a smoother user experience.

As for debugging techniques, I've found that using a combination of print statements and debugging tools like Xcode can help identify and fix any issues that arise. For example, when we encountered a bug in our latest AR game where the user's avatar would disappear mid-game, we used print statements to track the values of variables at different points during gameplay to identify the source of the problem. Once we identified the issue, we used Xcode to step through the code and find a solution.

Overall, my approach to testing and debugging AR games for iOS is to be thorough and systematic, using a combination of automation and manual testing techniques to catch any issues before they impact the user experience.

9. How do you stay up to date with the latest trends and developments in AR gaming for iOS?

As a passionate augmented reality gamer, I stay up to date with the latest trends and developments in AR gaming for iOS in the following ways:

  1. Participation in online forums: I regularly participate in online forums for AR gaming enthusiasts to learn from like-minded individuals and stay informed on the latest trends and developments in the industry.
  2. Attending industry events: I attend major industry events such as the Electronic Entertainment Expo (E3) and Game Developers Conference (GDC) to learn from industry leaders, stay up-to-date on the latest technologies, and network with other professionals.
  3. Reading industry publications: I regularly read industry publications such as VentureBeat, GamesIndustry.biz, and Polygon to stay up-to-date on the latest trends, developments, and news in the AR gaming industry.
  4. Experimenting with new technologies: I continuously experiment with new technologies to ensure that I have a firsthand understanding of the latest developments in the industry. For example, I recently experimented with Apple's ARKit 4 technology to create a new hybrid AR game that combined elements of classic platforming gameplay with immersive AR experiences.

Thanks to these practices, I am confident in my ability to stay ahead of the curve when it comes to the latest trends and developments in AR gaming for iOS.

10. Can you tell us about your experience working on collaborative AR game projects for iOS devices?

Throughout my career, I have had the opportunity to work on several collaborative AR game projects for iOS devices. One particular project that stands out involved the development of an AR multiplayer game that was designed to bring players from all over the world together in a virtual environment.

  1. As the lead developer on the project, I was responsible for overseeing the development of the game's core mechanics, multiplayer functionality, and user interface.
  2. Through my leadership and expertise, our team was able to deliver the project on time and under budget, and it received critical acclaim from both players and industry experts alike.
  3. One specific success metric that we were able to achieve was a 90% retention rate among players in the first month after the game's release. This metric was particularly impressive given the highly competitive nature of the mobile gaming market.
  4. To achieve this success, I prioritized communication and collaboration among team members and ensured that everyone was working towards a shared vision of the project. I also leveraged my deep understanding of AR technology and iOS development to create a polished and seamless user experience that players found engaging and intuitive.

Overall, my experience working on collaborative AR game projects for iOS devices has taught me the importance of strong leadership, effective communication, and a deep understanding of the technical requirements of AR development. I am confident that I would bring these skills and experiences to any AR game development project, and I look forward to creating exciting and engaging experiences for players all around the world.


Preparing for an interview can be both exciting and nerve-wracking, but with these 10 augmented reality games interview questions and answers, you are one step closer to landing your dream remote job. The next steps are to write a cover letter that showcases your skills and experience, and to prepare an impressive CV that highlights your accomplishments. Check out our

guide on writing a cover letter

and our

guide on writing a resume for iOS engineers

to get started. We also encourage you to search for remote iOS engineer jobs on our website


. Good luck landing your next remote job adventure!
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