
51 - 200 employees
Founded 2019
🎮 Gaming
👥 B2C
Gaming • Entertainment • B2C
Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.
🔥 1 minute ago
🗣️🇫🇷 French Required
Where this job comes from
Posted on Cloud Chamber's careers page, not through a job board
First seen by Remote Rocketship 1 minute ago

51 - 200 employees
Founded 2019
🎮 Gaming
👥 B2C
Gaming • Entertainment • B2C
Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.
• Implement and configure animation assets and systems directly inside Unreal Engine 5 • Author, maintain, and optimize complex Animation Blueprints and runtime procedural systems, including cloth, IK, and secondary dynamics • Tune, refine, and troubleshoot Motion Matching and advanced locomotion systems • Optimize animation assets, runtime systems, and editor frameworks for smooth performance and memory efficiency • Diagnose and resolve technical animation issues spanning Maya and the game engine • Partner with animation and engineering leads to refine authoring pipelines • Document tools and processes • Mentor team members in best practices • Collaborate across design, art, engineering, animation, and audio teams to deliver a world-class AAA experience • Stay current on technological advancements and identify solutions to developmental obstacles
• 5+ years of professional technical animation experience in video game development • At least one shipped AAA title • Deep practical knowledge of UE5 animation toolsets, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger • Thorough understanding of procedural runtime animation technologies including Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth • Solid understanding of human anatomy and kinesiology, including skeletal mechanics, deformation rigs, and realistic performance • Clear understanding of traditional animation principles and their application within real-time gameplay constraints • Professional proficiency in both French and English for candidates located in Quebec • English proficiency required for collaboration with U.S. teams and international partners and for specialized technical documentation • Strong written and verbal communication skills • Experience working in cross-disciplinary teams • Ability to work effectively under pressure, ambiguity, and changing priorities • Ability to build trust-based relationships and navigate organizational complexity • Ability to produce quality revisions based on feedback • Ability to drive work forward autonomously with attention to detail and organization
• Equal opportunity employer committed to providing reasonable accommodation for qualified individuals with disabilities during application, interviews, job performance, and access to benefits and privileges of employment
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