
201 - 500 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
🔥 10 minutes ago
🇨🇦 Canada – Remote
đź’µ $80k - $90k / year
⏰ Full Time
🟡 Mid-level
đźź Senior
đź—ż 3D Artist
đź‘» Ghost score 0%
Where this job comes from
Posted on Blackbird Interactive's careers page, not through a job board
First seen by Remote Rocketship 10 minutes ago

201 - 500 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
• Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal Engine pipeline • Create high-quality hard-surface assets such as props and environmental set pieces • Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs • Iterate quickly on concepts, prototypes, and final assets with design, animation, and tech art • Deliver polished, production-ready work that enhances the overall quality bar • Collaborate with artists, designers, and developers to create game content from concept art through final in-game assets • Own significant asset responsibilities and translate artistic direction into polished, high-quality assets
• 4+ years of industry experience • Demonstrated ability to create high-quality 3D environment art assets for games • Strong understanding of modeling, UVs, baking, and PBR texturing workflows • Experience in modular environment art creation and execution within a game engine • Proficiency with Substance tools (Painter and/or Designer) • Experience working in a collaborative environment with Art Directors and cross-disciplinary teams • Must be legally eligible to work in Canada • Must reside within Canada
• Remote-first workplace • Flexible work arrangements
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