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Senior Technical Animator

🔥 12 hours ago

🇨🇦 Canada – Remote

⏰ Full Time

🟠 Senior

🗿 3D Artist

🗣️🇫🇷 French Required

Where this job comes from

Posted on Cloud Chamber's careers page, not through a job board

First seen by Remote Rocketship 12 hours ago

Still open on Cloud Chamber's site. Checked 1 hour ago.

Logo of Cloud Chamber

Cloud Chamber

51 - 200 employees

Founded 2019

🎮 Gaming

👥 B2C

Gaming • Entertainment • B2C

Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.

📋 Description

• Help shape advanced animation systems and improve real-time character performance in Unreal Engine 5 • Implement and configure animation assets and systems directly in Unreal Engine 5 • Create, maintain, and optimize complex Animation Blueprints and real-time procedural systems, including Cloth Simulation, IK, and secondary dynamics • Tune, polish, and troubleshoot Motion Matching and advanced locomotion systems • Optimize animation assets, real-time systems, and editor environments for performance and memory usage • Diagnose and resolve technical animation issues in Maya and the game engine • Collaborate with animation and engineering leads to refine production workflows, document tools and processes, and mentor the team • Collaborate with design, art, engineering, animation, and audio teams to deliver a memorable AAA experience

🎯 Requirements

• 5+ years of professional technical animation experience in video game development • At least one shipped AAA title • Practical, in-depth knowledge of UE5 animation tools, including Animation Blueprints, Control Rigs, Montages, Notifies, and Rewind Debugger • In-depth understanding of Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth Simulation • Strong command of human anatomy and kinesiology • Clear understanding of traditional animation principles and their application within the constraints of real-time gameplay • Professional fluency in French and English for candidates located in Quebec • Excellent written and verbal communication skills • Ability to clearly articulate complex ideas, adapt information for diverse audiences, and provide constructive feedback • Self-motivated, accountable, highly organized, and detail-oriented

🏖️ Benefits

• Reasonable accommodations are available for qualified individuals with disabilities to apply, participate in an interview, perform essential job functions, and access employment-related benefits and privileges • Equal opportunity employer

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