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Senior Technical Animator

🔥 6 minutes ago

🇨🇦 Canada – Remote

⏰ Full Time

🟠 Senior

🗿 3D Artist

Where this job comes from

Posted on People Can Fly Studio's careers page, not through a job board

First seen by Remote Rocketship 6 minutes ago

Logo of People Can Fly Studio

People Can Fly Studio

201 - 500 employees

Founded 2002

🎮 Gaming

🥽 AR/VR

Gaming • AR/VR

People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.

📋 Description

• Establish and maintain the production and software pipeline and meet deadlines in collaboration with the Lead • Create high quality character, creature, and prop rigging and skinning suitable for the project • Implement character rigging in Maya, including cloth, physics, and hair setups • Work closely with modelers and animators to ensure a smooth development pipeline and high quality assets • Create new riggings • Create retargeting systems/tools for old rigging to new rigging • Share ownership of pipeline tools and work with engine and project leads on continuous improvement of engine tools • Support technical ownership of the team’s output by providing clean assets or code within established systems and requirements • Lead R&D projects, pipeline and workflow improvements, and conduct post-mortems and implementation • Tackle technically difficult bug-fixing efforts • Share knowledge with less experienced peers • Occasionally support recruitment projects with HR • Occasionally support new-hire onboarding

🎯 Requirements

• 5+ years of experience in Technical Animation or similar • Involved in the production cycle of at least 2 titles • Strong experience with Python code • Knowledge of Houdini • Excellent communication skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets and documentation • Expert knowledge of Maya, specializing in rigging/skinning • Expert understanding of anatomy and character movement • Knowledge of facial rigs for games, television or film • Strong knowledge of topology requirements for old and new 3D models • Experience in physics simulation on cloth, hair and other physics items • Knowledge of current and future technology and trends in video games • Familiarity with Maya art export/production pipelines including notably character/animation related features • Self-motivation • Strong verbal and written communication skills in English

🏖️ Benefits

• Benefit package 100% paid by PCF • The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage) • Full Dental coverage, including major dental • 4% RRSP matching before tax deductions, 100% vested on day 1 • Paid week off during Winter Holidays • 20 paid vacation days and 5 paid sick days • Free virtual health and mental well-being sessions are included in the plan for members and their dependents • Personal development opportunities and ability to work in a global environment • Work in a creative team with people full of passion for what they do

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