
51 - 200 employees
Founded 2010
🎮 Gaming
👥 B2C
Gaming • B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
🔥 1 minute ago
🗣️🇫🇷 French Required
Where this job comes from
Posted on Torn Banner Studios's careers page, not through a job board
First seen by Remote Rocketship 1 minute ago

51 - 200 employees
Founded 2010
🎮 Gaming
👥 B2C
Gaming • B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
• Own the overall quality, implementation, and visual direction of the project’s VFX, from initial concept through final integration into the game. • Design, create, and maintain high-quality particle systems and complex visual effects using Unreal Engine’s Niagara system. • Develop and integrate visual effects for gameplay and cinematics to enhance game readability, visual feedback, atmosphere, and visual storytelling. • Write scripts and develop technical solutions to support complex VFX systems and workflows. • Leverage Niagara Data Channels and other advanced Unreal Engine tools to create dynamic, responsive gameplay effects. • Create and integrate destruction effects, ideally using Houdini and Unreal Engine’s Chaos system. • Profile, debug, and optimize visual effects to ensure performance, scalability, and visual quality across multiple platforms. • Collaborate closely with gameplay programmers, technical artists, designers, and other art disciplines to ensure seamless VFX integration. • Establish and maintain VFX standards, workflows, and best practices throughout the project. • Mentor and support VFX artists by providing technical and artistic guidance.
• At least 8 years of professional VFX experience in the video game industry. • Experience on at least 2 shipped games developed as part of AA or AAA productions. • Advanced proficiency in Unreal Engine and its Niagara visual effects system. • Strong technical skills in creating complex particle systems, scripting, and troubleshooting advanced VFX implementations. • Experience creating visual effects for both gameplay and cinematics. • Excellent understanding of real-time rendering, performance profiling, and optimization techniques. • Experience with destruction workflows and systems, ideally using Houdini and Unreal Engine’s Chaos system. • Strong artistic sensibility and the ability to create visually impactful effects that align with the art direction and gameplay. • Experience collaborating with multidisciplinary teams and mentoring others. • A demo reel showcasing your most recent work. • Reside in Ontario or Quebec, or be willing to relocate to Ontario.
• 6.5 weeks of paid vacation. • Eligibility for the employee stock option plan. • Flexible schedule and workplace, with the option to work remotely, in a hybrid arrangement, or from the office. • Group insurance plan and benefits for you and your family. • 100% salary top-up for 16 weeks of parental leave for Canadian employees. • Accommodations are available upon request for candidates participating in all stages of the selection process.
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