BulletFarm - Gameplay Animator

May 7

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Description

• Work closely with design, art, and engineering teams to help breathe life into characters • Create production ready animations using mocap data and key-frame techniques • Use commercially available (Blender, Maya, Motion Blender, etc) software to create animations and then implement them accurately in Unreal Engine 5 • Implement animations in Unreal, ensuring smooth transitions and interaction • Champion Character, Controls, and Camera principals and apply them to both 1st and 3rd person views

Requirements

• Have 4 years or more of experience as a gameplay animator in a First Person Perspective game • Deep understanding and confidence in animation software (Blender, Maya, others) • Have experience working on both humanoid characters and bipedal/quadrupedal creatures • Co-Op and Multiplayer games experience, or at least a strong desire to work on games of this type • Have shipped at least 1 AAA Unreal Engine Game

Benefits

• Want to work on both realistic animation for player characters, but also design on how creatures and monsters move and fight • Occasionally working within 2D animation • Being a part of the start-up team in a new game studio – excited by the ability to define the pipelines and hand-pick the tools that make you the most efficient • Want to work from (almost) anywhere in the world – including your own home

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