April 30
🏈 Anywhere in North America – Remote
💵 $97k - $185k / year
⏰ Full Time
🟡 Mid-level
🟠 Senior
📈 Performance Marketing
• Own the performance, consistency, and workflows of brand-new Unreal Engine 5.x game pipeline to hit the target frame rate of 60 FPS at all times, with no exceptions • Develop and optimize art pipelines and workflows, identifying bottlenecks and implementing improvements • Help establish best practices and technical standards for the art team - ensuring consistency and quality • Work closely with our Environment, Character, VFX, Lighting, Rendering, and other content teams to build new tools and pipelines • Work with Technical and Art Directors to get the highest visual quality out of the Unreal Engine for each platform • Establish tools, pipelines, and best practices to drive the content teams to ensure the game is built most efficiently while hitting our quality bar
• 3+ years as a Tech Artist and 5+ years working professionally • Significant experience with materials, scripting, procedural content, and tool creation • Have shipped at least 1 AAA title • Understanding of all components of modern AAA game engine content pipelines and render pipelines • Experience managing and upholding game-wide performance and memory budgets • Experience with setting content budgets, asset optimization, platform challenges and best practices/techniques • Proficient scripting/programming skills in Python and C# (C++ is a bonus!)
• You like being on the ground floor of something new; feel excited about contributing to company culture • You play games. Lots of them. Especially ones you’ve helped make. • Good with wearing a few hats and getting your hands dirty • Want to work from (almost) any where in the world - including your own home
Apply NowFebruary 10
1001 - 5000
🏈 Anywhere in North America – Remote
💰 $50M Venture Round on 2022-05
⏰ Full Time
🟡 Mid-level
🟠 Senior
📈 Performance Marketing