BulletFarm - Technical Artist (Art/Performance)

April 30

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Description

• Own the performance, consistency, and workflows of brand-new Unreal Engine 5.x game pipeline to hit the target frame rate of 60 FPS at all times, with no exceptions • Develop and optimize art pipelines and workflows, identifying bottlenecks and implementing improvements • Help establish best practices and technical standards for the art team - ensuring consistency and quality • Work closely with our Environment, Character, VFX, Lighting, Rendering, and other content teams to build new tools and pipelines • Work with Technical and Art Directors to get the highest visual quality out of the Unreal Engine for each platform • Establish tools, pipelines, and best practices to drive the content teams to ensure the game is built most efficiently while hitting our quality bar

Requirements

• 3+ years as a Tech Artist and 5+ years working professionally • Significant experience with materials, scripting, procedural content, and tool creation • Have shipped at least 1 AAA title • Understanding of all components of modern AAA game engine content pipelines and render pipelines • Experience managing and upholding game-wide performance and memory budgets • Experience with setting content budgets, asset optimization, platform challenges and best practices/techniques • Proficient scripting/programming skills in Python and C# (C++ is a bonus!)

Benefits

• You like being on the ground floor of something new; feel excited about contributing to company culture • You play games. Lots of them. Especially ones you’ve helped make. • Good with wearing a few hats and getting your hands dirty • Want to work from (almost) any where in the world - including your own home

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