Game Level Designer – Hybrid Casual, New Games

🔥 5 minutes ago

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Logo of CrazyLabs

CrazyLabs

201 - 500 employees

Founded 2011

📣 Marketing

💼 Consulting

✈️ Travel

💰 $12M Series B on 2013-10

Marketing • Consulting • Travel

CrazyLabs is a top casual, hybrid, and hyper-casual mobile games developer and publisher, with over 6 billion downloads. Founded in Israel 10 years ago, today CrazyLabs has offices in China, Macedonia, Germany, and Ukraine, along with five gaming hubs in India, Israel, Turkey, Serbia, and Cape Town. The company specializes in mobile gaming, casual games, game portfolio management technology, mobile marketing platforms, and game analytics. CrazyLabs focuses on various categories including Hyper Casual Games, Lifestyle Games, and Casual IP Games, and is known as a top mobile publisher in the free-to-play mobile games market.

📋 Description

• Design, build, implement, test, and iterate engaging levels for new hybrid-casual mobile games • Define level structure, sequencing, pacing, difficulty curves, and progression • Create levels that introduce mechanics clearly and develop them into deeper, more challenging experiences • Balance challenge, variety, accessibility, and satisfaction across the player journey • Work with internal level editors, Unity, spreadsheets, and other design tools to create and maintain game content • Analyze level performance using completion rates, fail rates, retries, churn points, session behavior, and player progression • Identify problematic levels and improve them using data, playtests, and player behavior • Collaborate with Game Designers, Product Owners, developers, artists, and Data Analysts during prototype development and testing • Contribute ideas for mechanics, obstacles, level elements, boosters, challenges, and gameplay variations • Help establish scalable level-design principles, difficulty frameworks, and content pipelines for new games • Research competing games and market trends • Create and maintain level-design documentation, layouts, balancing sheets, and progression plans • Use AI tools for level ideation, variation generation, balancing, testing, and analysis

🎯 Requirements

• 3+ years of experience in game design or level design, preferably for mobile casual, hybrid-casual, puzzle, or F2P games • Strong hands-on level-design experience and ability to create engaging levels at scale • Strong understanding of pacing, difficulty progression, onboarding, mechanic introduction, challenge, variety, and player progression • Experience balancing and tuning levels based on playtests, player behavior, and performance data • Ability to understand level KPIs and translate data into concrete design improvements • Strong analytical skills and attention to detail • Strong player empathy and understanding of different player segments’ experience of difficulty and progression • Ability to work with level editors, spreadsheets, game engines, or similar content-creation tools • Excellent written and verbal communication skills in English • Strong knowledge of casual and hybrid-casual mobile games and current market trends • Curiosity and willingness to experiment with AI tools and emerging technologies • Advantage: 3+ years of experience specifically designing levels for casual, hybrid-casual, or puzzle games • Advantage: Experience designing levels for successful mobile F2P titles • Advantage: Experience building level progression from prototype or soft launch onward • Advantage: Experience with puzzle mechanics and large-scale level pipelines • Advantage: Proficiency in Unity 3D • Advantage: Experience creating or working with custom level editors • Advantage: Experience using analytics to optimize difficulty curves and level performance • Advantage: Experience using AI tools for level generation, balancing, testing, or analysis

🏖️ Benefits

• Annual team trip • Global holiday celebrations and presents • Birthday and job anniversary presents • Flexibility of a remote position • Support from an experienced People team from the first day • AI teaching, training, and support from the AI Lead team

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