Software Engineer, Rust

Job not on LinkedIn

🔥 15 hours ago

🇪🇺 Europe – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

🧑‍💻 Full-stack Engineer

👻 Ghost score 15%

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Logo of Rerun

Rerun

1 - 10 employees

Founded 2022

🤖 Artificial Intelligence

🔌 API

☁️ SaaS

💰 Pre Seed Round on 2022-06

Artificial Intelligence • API • SaaS

Rerun is an innovative company that provides an open-source data stack specifically designed for Physical AI. It focuses on log handling and visualization for spatial and embodied AI, offering managed infrastructure to ingest, store, analyze, and stream data efficiently. With an easy-to-use SDK, Rerun simplifies data modeling and allows users to gain insights through powerful visualizations and debugging tools, making it an essential platform for developers working in AI and robotics.

📋 Description

• Build and evolve the Rerun viewer and cross-language SDKs for large volumes of 2D, 3D, time-series, and statistical data in real time • Integrate the viewer with Rerun Hub for querying and visualizing datasets larger than a user's local machine can handle • Make technology and architecture decisions across the full stack • Keep the system maintainable as data volume grows • Collaborate with Hub, backend, and design teams • Profile and optimize user workflows across desktop platforms and the web • Contribute to downstream open source projects • Work directly with the open source community and customers using very large datasets • Help users achieve strong results with Rerun

🎯 Requirements

• Strong programming skills in Rust or another compiled language • Fluent enough to read and work in the Rust codebase • Generalist with UI skills across interface, rendering, data handling, and infrastructure • Experience with interactive data visualization, particularly large datasets and complex visual structures • Experience building real-time, high-performance applications • Comfort with ambiguity and ability to work autonomously • Great communication skills in English • Experience contributing to or maintaining open source projects, especially those with an active community (nice-to-have) • Background in robotics, simulation, streaming, rendering, or game engines; RViz experience is a plus (nice-to-have) • Knowledge of GPU rendering pipelines such as wgpu and performance optimization (nice-to-have)

🏖️ Benefits

• Competitive cash and equity compensation • Six weeks paid vacation • Whatever hardware and software you need to do your job • Remote work arrangement • In-person team meetups for one week roughly once a quarter

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