February 28
• Collect Em All Design fun and challenging Collect em all! levels that fit in with the rest of the levels of the game; Add the levels to the game using our custom level editor; Set the order of levels to create an ideal progression for the player; Balance the game difficulty; Come up with new-level mechanics; Organize internal play tests of levels to solicit feedback and make adjustments based on playtests; Collaborate with Data Analysts to understand level analytics and make adjustments to the levels using the data; Take full ownership of the levels creation process of Collect em all!. With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.
• 3+ years of experience with level design in casual puzzle games; • 1+ year of experience as a Lead Level designer; • Great feel for level design and an understanding of what makes a level fun; • Have worked on a top casual mobile puzzle game.
• Competitive salary and other benefits according to the country you reside.
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