
51 - 200 employees
Founded 2014
🎮 Gaming
👥 B2C
📱 Media
Gaming • B2C • Media
Gunfire Games is a video game development studio known for creating immersive and engaging gaming experiences. Based in Austin, Texas, the studio has released notable titles such as Remnant II, a co-op survival shooter that combines exploration with intense combat, as well as the popular Darksiders franchise. With a focus on innovative gameplay mechanics and rich storytelling, Gunfire Games has built a reputation for delivering high-quality games that resonate with players globally.
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51 - 200 employees
Founded 2014
🎮 Gaming
👥 B2C
📱 Media
Gaming • B2C • Media
Gunfire Games is a video game development studio known for creating immersive and engaging gaming experiences. Based in Austin, Texas, the studio has released notable titles such as Remnant II, a co-op survival shooter that combines exploration with intense combat, as well as the popular Darksiders franchise. With a focus on innovative gameplay mechanics and rich storytelling, Gunfire Games has built a reputation for delivering high-quality games that resonate with players globally.
• Own and improve the systems, automation, and infrastructure supporting reliable, efficient, and scalable development pipelines • Maintain and optimize build and integration systems • Troubleshoot complex build failures, integration conflicts, dependency issues, and infrastructure problems • Improve development workflows in collaboration with programmers, artists, QA, technical teams, and IT • Build and maintain Unreal Engine, TeamCity, Perforce, continuous integration, and development infrastructure • Implement, maintain, and optimize automated-testing infrastructure and integrate test automation into CI and build workflows • Set up and maintain Unreal Engine services and infrastructure, including UGS, Zen Server, and Virtual Assets • Set up and manage PlayStation and Xbox build infrastructure, including patches, hotfixes, and DLC builds • Perform root-cause analysis and implement long-term solutions to recurring technical issues • Monitor and optimize build times, pipeline performance, and infrastructure utilization • Develop automated validation, monitoring, reporting, and alerting systems • Lead technical initiatives, mentor junior and mid-level engineers, and establish best practices • Undertake additional reasonably expected tasks as required
• 5+ years of professional experience in build engineering, automation, DevOps, or a related role in game or software development • Experience supporting large-scale game projects and development teams • At least one shipped AA or AAA title; Unreal Engine experience preferred • Hands-on experience with CI/CD systems such as TeamCity, Jenkins, or GitLab CI/CD • Proficiency with Python, PowerShell, Bash, or similar scripting languages • Experience with new and legacy Unreal Engine versions, including Horde and Build Graph • Extensive Perforce administration, configuration, and optimization experience; familiarity with Git or other version control systems • Experience implementing, maintaining, and optimizing automated-testing infrastructure and CI/build integrations • Experience managing large codebases and asset repositories in game development • Strong understanding of Windows development environments and build infrastructure • Experience setting up and maintaining Unreal Engine services and infrastructure, including UGS, Zen Server, and Virtual Assets • Experience managing PlayStation and Xbox build infrastructure, including patches, hotfixes, and DLC builds • Ability to perform root-cause analysis and implement long-term technical solutions • Ability to monitor and optimize build times, pipeline performance, and infrastructure utilization • Experience developing automated validation, monitoring, reporting, and alerting systems • Strong understanding of software development workflows and continuous integration • Ability to lead technical initiatives and mentor junior and mid-level engineers • Strong communication, organization, collaboration, and problem-solving skills • Bonus: cloud-based or hybrid build infrastructure with AWS, Azure, or Google Cloud • Bonus: distributed or remote build infrastructure • Bonus: C++ and/or C# in game development • Bonus: automated crash reporting, build analytics, or telemetry systems • Bonus: containerization and infrastructure-as-code technologies • Bonus: internal tools for game development teams • Must complete I-9 employment eligibility verification and provide documentation authorizing work in the United States
• Base pay range of 130,000–180,000 • Remote work within the United States • Opportunity to work on-site in Austin, Texas (preferred) • Equal opportunity employment • I-9 employment eligibility verification and E-Verify participation
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