
201 - 500 employees
Founded 1994
🎮 Gaming
Gaming
Insomniac Games is a renowned video game developer known for creating popular titles such as Marvel's Spider-Man, Spider-Man: Miles Morales, and Ratchet & Clank. The company emphasizes crafting games that convey positive messages and themes of friendship, self-sacrifice, and overcoming evil. Insomniac Games prides itself on maintaining an inclusive workplace culture, ensuring that their creative outputs reflect the same values they uphold internally. With a focus on both console and PC gaming, Insomniac Games continues to be a leader in the gaming industry.
🕒 September 18
Where this job comes from
Posted on Insomniac Games's careers page, not through a job board
First seen by Remote Rocketship September 18
Still open on Insomniac Games's site. Checked 4 hours ago.

201 - 500 employees
Founded 1994
🎮 Gaming
Gaming
Insomniac Games is a renowned video game developer known for creating popular titles such as Marvel's Spider-Man, Spider-Man: Miles Morales, and Ratchet & Clank. The company emphasizes crafting games that convey positive messages and themes of friendship, self-sacrifice, and overcoming evil. Insomniac Games prides itself on maintaining an inclusive workplace culture, ensuring that their creative outputs reflect the same values they uphold internally. With a focus on both console and PC gaming, Insomniac Games continues to be a leader in the gaming industry.
• Manage, mentor, and direct a team of Systems Designers, including coaching, career development, performance management, hiring, interviewing, and training • Oversee and directly perform design, prototyping, iteration, and polish of gameplay systems including player mechanics, non-combat systems, world simulation, economy, progression, and game balance • Prototype, implement, and iterate gameplay systems using proprietary internal tools and scripting systems • Lead development pods of cross-discipline contributors as needed • Collaborate with Gameplay Programming, Design Director, Game Director, Project Management, and other studio Systems Design staff • Write and update gameplay system documentation and create tutorial videos • Plan and maintain systems design schedules, priorities, milestones, and work assignments • Review work in progress, gather feedback, drive iteration and quality, and ensure milestone quality targets • Create, track, and enforce design standards and metrics across the game experience • Run brainstorms and reviews, build buy-in and alignment, and champion design vision and values • Create a safe, supportive, and creative work environment • Perform other managerial and creative duties as needed
• Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors) • Intermediate knowledge of Maya or other major 3D modeling programs • Working knowledge of Microsoft Office Suite • Very good interpersonal skills and ability to communicate effectively with team members and other developers • Strong verbal and written communication skills • Background check at offer stage for new employees • Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus
• Background check conducted at the offer stage for all new employees • Candidate Privacy Notice and data protection rights information
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