
51 - 200 employees
Founded 2006
đŽ Gaming
đą Media
Gaming ⢠Media
thatgamecompany is a developer and publisher of video games known for creating unique, artistic, and emotionally engaging games. The company has released several popular titles, including 'Sky: Children of the Light', which has won numerous awards, including at Gamescom, and set a Guinness World Record. thatgamecompany is recognized for its emphasis on creating games that offer serene and meaningful experiences, with a focus on cooperative, multiplayer gameplay. The company continues to evolve and connect with its community through various platforms, offering a blend of breathtaking visuals and immersive storytelling.
đĽ 13 hours ago
đ United States, Canada â Remote
đľ $162.5k - $219k / year
â° Full Time
đ´ Lead
đ§âđť Full-stack Engineer
đŚ H1B Visa Sponsor
đť Ghost score 4%
Android
Ansible
Cloud
Distributed Systems
Docker
Groovy
iOS
Java
Jenkins
JMeter
Kotlin
Kubernetes
Linux
MacOS
Python
Shell Scripting
Swift
TCP/IP
Terraform
TypeScript
C++
Go
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51 - 200 employees
Founded 2006
đŽ Gaming
đą Media
Gaming ⢠Media
thatgamecompany is a developer and publisher of video games known for creating unique, artistic, and emotionally engaging games. The company has released several popular titles, including 'Sky: Children of the Light', which has won numerous awards, including at Gamescom, and set a Guinness World Record. thatgamecompany is recognized for its emphasis on creating games that offer serene and meaningful experiences, with a focus on cooperative, multiplayer gameplay. The company continues to evolve and connect with its community through various platforms, offering a blend of breathtaking visuals and immersive storytelling.
⢠Build and own the studio's functional test automation framework, including runner, fixtures, game-state harness, reporting, and coverage instrumentation ⢠Build regression analysis tooling that distinguishes real regressions from noise and attributes them automatically to commits ⢠Improve test-suite speed and trust through flake detection, quarantine, parallel sharding, and deterministic replay ⢠Design load/stress testing systems that model realistic player behavior and generate launch-scale synthetic traffic against pre-production ⢠Build chaos-testing capabilities using fault injection, latency/partition simulation, and dependency-failure testing ⢠Run disaster-recovery exercises, measure actual RTO/RPO against targets, and convert findings into regression tests ⢠Build app-quality testing automation for frame time, memory, thermal performance, battery, and cold-start metrics gated in CI ⢠Own device compatibility lab orchestration and certification matrix ⢠Build and operate on-premise build clusters and GPU clusters ⢠Design cross-platform developer tools, including AI-assisted tooling, agents, skills, and MCP servers ⢠Define, instrument, and publish developer velocity and quality metrics ⢠Use metrics to prioritize the roadmap ⢠Drive adoption across teams that do not report to the role ⢠Mentor engineers in testing strategy, performance analysis, and systems thinking ⢠Raise engineering standards through code review, documentation, and reduced bus factor
⢠Must be a passionate gamer who puts players first ⢠Staff-level experience: set technical direction studio-wide and influence without authority ⢠Ability to communicate trade-offs clearly across distributed teams ⢠Python, Golang, C/C++, Jenkins Groovy, and Linux shell scripting ⢠Fluent English ⢠Test framework design ⢠Load/stress tooling with k6, Locust, Gatling, or JMeter ⢠Fault injection/chaos engineering ⢠Coverage instrumentation and flake detection ⢠CPU/GPU/memory/I/O profiling ⢠Statistical analysis of noisy benchmarks ⢠Regression detection and commit attribution ⢠Observability ⢠Jenkins/GitLab CI/CD; Make/CMake; GCC/Clang ⢠Distributed build systems/caching ⢠Git/GitLab and Perforce ⢠Linux/macOS administration ⢠Bare-metal/on-prem cluster operations ⢠Docker/Podman; Kubernetes; Terraform/OpenTofu ⢠Hardware capacity planning ⢠Distributed systems failure modes; TCP/IP and UDP ⢠Resilience patterns ⢠Disaster recovery planning and execution ⢠Applicants must be authorized to work for any employer in the U.S.; visa sponsorship is unavailable ⢠Must be able to work core meeting hours of 10 am to 5 pm Pacific time ⢠Preferred: mobile device farm operation, Android/iOS build and profiling toolchains, GPU cluster scheduling, game engine internals, deterministic simulation/replay testing, live service game experience, Windows administration, Ansible, TypeScript/Java/Kotlin/Swift, and hybrid/multi-cloud management
⢠Paid Time Off, Holidays and Two Weeks Winter Break ⢠Medical, dental, and vision coverage for employees and dependents starting on the first day ⢠Pet Insurance ⢠Compassionate leave for family care ⢠Pre-tax wellness stipend ⢠Pre-tax work from home stipend ⢠401K savings plan with company match ⢠Mental health resources including Headspace membership and Employee Assistance Program (EAP) ⢠Discount portal for everyday goods and services ⢠Employee inclusive and diversity initiatives such as Grow Together ⢠Support for personal professional development ⢠Annual discretionary bonus opportunity
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