Insight, collaboration, and acumen for a complex world
learning • tech • education • gaming • wargames
2 - 10
💰 Equity Crowdfunding on 2017-04
March 19
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Insight, collaboration, and acumen for a complex world
learning • tech • education • gaming • wargames
2 - 10
💰 Equity Crowdfunding on 2017-04
• We’re looking for a software engineer with experience building games for web and mobile targets. You’ll work directly with our product and platform teams to ensure a seamless gaming experience on the Bedrock website and in the mobile apps. You’ll work with modern WebGL tools like PlayCanvas and Typescript, coding games and learning experiences that are lightweight and user friendly. Over time, you’ll expand and maintain our core library of game utility libraries, enabling reuse across games where possible. • This is your chance to join an early-stage startup and and have an outsized impact on the culture and practices of our development team, while making a real impact with our users from day one. • Our game designs come from existing board games and educational simulations. Many of our games share basic UX flows, rules, and interactions, putting us in a unique position to produce numerous variants to target more diverse educational outcomes, without starting from scratch every time. You’ll be helping to develop our code-sharing strategy across our first tranche of games, and you’ll have the latitude to recommend tools and workflows to make this possible. Your shared utilities will be used by others on the team, and you’ll be tasked with maintaining high quality libraries and packages to help ensure Bedrock’s long term success in publishing an ever-growing library of games.
• is an engineer with 8+ years of experience building games in a professional setting • has worked in a professional capacity on games shipped on web, mobile, or PC platforms • loves Typescript or other strongly-typed languages, and knows how and when to use the advanced features of the type system • deep understand of web gaming; having released a couple Unity web games is not good enough • is passionate for web game technology stacks (TypeScript, JavaScript, WebGL, Three.js, PlayCanvas) • understands package management best practices, and is comfortable authoring code meant to be consumed by other developers • is able to work collaboratively as a part of a small team while still being able to handle their work with a great deal of autonomy • believes in the power of the Age of Lifelong Learning • has the right to work in the United States • Extra points for experience with Colyseus multiplayer framework.
• Competitive salary • Stock Options • Unlimited paid time off (PTO) • Annual and performance-based bonuses • Healthcare, Dental, and Vision with 100% of premiums covered for employees • Paid parental leave
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