Senior Backend Engineer

Job not on LinkedIn

🔥 0 minutes ago

🇺🇸 United States – Remote

⏰ Full Time

🟠 Senior

🔙 Backend Engineer

👻 Ghost score 10%

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Logo of Eleventh Hour Games

Eleventh Hour Games

51 - 200 employees

Founded 2017

🎮 Gaming

👥 B2C

Gaming • B2C

Eleventh Hour Games is an all-remote indie game development studio currently developing the action RPG (ARPG) Last Epoch. The studio creates narrative-driven, time-travel themed gameplay and recruits remote creative talent to design, build, and support the game for players on consumer platforms.

📋 Description

• Own the architecture of core backend systems for Last Epoch, including gameplay services, state/inventory services, player progression, and economy workflows • Design and implement scalable APIs and event-driven pipelines • Build high-availability, high-performance systems on Azure, including data storage, caching, queues, and background processing • Establish C# backend engineering standards covering patterns, performance, resilience, observability, and security • Drive reliability practices including idempotency, consistency models, graceful degradation, incident response, and fault handling • Partner with game design and product to translate gameplay requirements into robust technical solutions • Improve code and feature velocity through reviews, architecture documentation, and reusable frameworks/libraries • Contribute to CI/CD and operational readiness through automated tests, deployments, monitoring, alerting, and runbooks • Apply secure-by-default practices, including authentication/authorization, secret handling, least privilege, and threat modeling • Define service boundaries, contracts, data models, and cost/latency/consistency tradeoffs • Implement durable messaging, backpressure strategies, and fault-tolerant workflows • Optimize C# service hot paths and reduce latency through caching, batching, and efficient data access • Ensure logs, metrics, and traces support debugging and live operations; set SLOs/SLAs where appropriate • Diagnose and lead resolution of complex service, infrastructure, and live-ops issues • Participate in an on-call rotation using PagerDuty

🎯 Requirements

• 5+ years building and supporting online services with SLA requirements • Strong backend engineering experience writing high performance C# • Production experience on Azure, with specific focus on AKS and CosmosDB • Demonstrated experience building distributed systems and event-driven architectures • Deep understanding of data consistency, idempotency, retries, and failure modes • Strong hands-on skills in API design, performance tuning, and operational excellence • Experience designing systems supporting real-time or near-real-time gameplay loops • Background in systems design with ability to build maintainable, scalable solutions • Experience mentoring engineers, conducting code reviews, and setting technical standards • Excellent cross-discipline collaboration and communication skills • Preferences: 2+ years experience working in a game studio • Preferences: Experience configuring PlayStation, Xbox, and Switch storefronts • Preferences: Experience with PlayFab and Nitrado/GameFabric • Preferences: Unity and Unreal experience • Preferences: Experience optimizing performance across PC and console • Preferences: Knowledge of ARPGs, action combat systems, or similar • Preferences: Experience building for GAAS

🏖️ Benefits

• Reasonable accommodations for qualified individuals with disabilities • Equal employment opportunities • Protection from discrimination and harassment

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