Selected: ✨ Environment Artist.
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Selected: 🆕 Date Added.
🔥 27 minutes ago
Environment Artist creating modular architecture, landmarks, and environmental assets for Techtive Games’ Unreal Engine 5 survival game Ardem. Optimizing game-ready assets for a large open world.
🕒 Yesterday
Level Designer creating and optimizing puzzle levels for Joyteractive’s mobile games. Tuning difficulty, analyzing metrics, and running A/B tests to improve retention and monetization.
🌐 Belarus, Serbia, +3 more countries – Remote
⏰ Full Time
🟡 Mid-level
🟠 Senior
✍️ Designer
👻 Ghost score 25%
🕒 November 4
Principal Environment Artist creating immersive, atmospheric environments for Mob Entertainment’s Poppy Playtime horror-game franchise. Establishing Unreal Engine workflows, visual standards, and quality across Environment Art teams.
🕒 October 30
Senior Level Designer building explorable, evolving worlds for a PC factory-game studio. Creating factory-building spaces and environmental storytelling in Unreal Engine 5.
🕒 October 28
3D Layout Artist shaping cinematic layouts and animatics for Atrium’s history-focused YouTube channel. Building Unreal Engine scenes, virtual-camera shots, and visual storytelling foundations for animation.
🕒 October 17
3D Environment Artist creating modular architecture, props, and textures for Sperasoft’s stylized AAA live-service game project. Optimizing assets for multiple platforms in Unreal Engine 5.
🇺🇿 Uzbekistan – Remote
⏰ Full Time
🟢 Junior
🟡 Mid-level
🗿 3D Artist
🚫👨🎓 No degree required
👻 Ghost score 11%
🕒 October 17
3D Environment Artist creating modular environments, props, and textures for Sperasoft’s iconic live-service AAA game project. Optimizing assets for multiple platforms using Unreal Engine 5.
🇰🇿 Kazakhstan – Remote
⏰ Full Time
🟢 Junior
🟡 Mid-level
🗿 3D Artist
🚫👨🎓 No degree required
👻 Ghost score 11%
🕒 October 12
11 - 50
Senior Environment Artist building modular, immersive UE5 environments for BulletFarm’s independent AAA studio. Creating production-ready assets for a new IP targeting PC and console platforms.
🌐 United States, Canada – Remote
💵 $120k - $135k / year
⏰ Full Time
🟠 Senior
🗿 3D Artist
👻 Ghost score 3%
🕒 October 10
Principal Environment Artist leading AI-assisted 3D environment creation for Lockwood’s Avakin Life metaverse. Mentoring artists and driving mobile optimisation, visual quality, and production workflows.
🌐 United Kingdom, Portugal – Remote
💵 £45k - £70k / year
💰 $25M Series A on 2020-11
⏰ Full Time
🟠 Senior
🗿 3D Artist
🇬🇧 UK Skilled Worker Visa Sponsor
👻 Ghost score 0%
🕒 October 9
Senior Environment Artist creating realistic, modular environments for Half Mermaid Productions' narrative horror game. Building optimized Unreal assets and establishing the game's visual world.
🕒 October 9
Environment Artist creating modular, optimized 3D assets for Half Mermaid Productions’ third-person narrative horror game. Establishing the game world with a small remote development team.
🕒 September 11
Environment Artist creating detailed 3D assets and immersive environments for Halon’s cinematics, virtual production, and game projects. Using Maya, Substance, ZBrush, and Unreal for worldbuilding and asset delivery.
🇺🇸 United States – Remote
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
🦅 H1B Visa Sponsor
👻 Ghost score 25%
🕒 September 8
Freelance Environment Artist joining Airship’s global network for varied game art projects. Creating high-quality environments for major gaming clients as suitable work arises.
🇬🇧 United Kingdom – Remote
💰 Debt Financing on 2022-07
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
🇬🇧 UK Skilled Worker Visa Sponsor
👻 Ghost score 24%
🕒 August 6
Roblox Environmental Artist creating immersive, optimized 3D worlds for Sawhorse Productions, a Los Angeles creative studio. Designing environments for branded UGC gaming experiences and storytelling.
🏄 California – Remote
💵 $30 - $45 / hour
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
✨ Artist
👻 Ghost score 36%
🕒 July 25
Lead Environment Artist managing projects and mentoring artists for video game development studio. Collaborate with clients and core management to deliver high-quality visuals remotely.
🕒 July 23
Principal Environment Artist creating high-quality environments and overseeing art strategies at GameSim studio. Collaborating with various teams to elevate the quality and efficiency of environment-art production.
🕒 July 10
Environment Artist creating high-quality 3D art for GameSim's game development projects. Collaborating with teams and contributing to various aspects of environment art production.
🕒 June 23
3D Environment Artist creating high-quality assets for immersive mobile environments. Collaborating with design and development teams on open-world locations for a multiplayer shooter.
🗣️🇷🇺 Russian Required
🕒 June 20
3D Environment Artist creating immersive game worlds for video game development studio. Collaborating with designers and artists to optimize environments for performance and visual appeal.
🕒 June 4
Environment Artist needed to create high-quality 3D art and world-building content for games at GameSim. Role includes asset creation, world building, and team collaboration in a flexible remote setup.
🏈 Alabama, Arizona, +23 more states – Remote
💵 $70k - $75k / year
⏰ Full Time
🟡 Mid-level
🟠 Senior
🗿 3D Artist
👻 Ghost score 36%
+8 More Environment Artist Jobs Available!


The average salary for remote environment artists is $86,793 per year. This is based on data from 66 job openings. Our advanced AI searches the internet for remote job openings and posts them on our website. We use the salary data from these job postings to calculate salary expectations.
Below is a breakdown of salary data by years of experience:
| Experience | Number of roles analyzed | Average Salary |
|---|---|---|
🟡 Mid-level Environment Artist (2-4 yrs) | 37 | $73,250 |
🟠 Senior Environment Artist (5-9 yrs) | 29 | $104,071 |
We analyzed 63 job listings in the last year and found it takes about 53 days for employers to close a job opening.
We reviewed 84 job postings and found the top 10 skills employers are asking for most often are:
You need strong 3D modeling and texturing skills, proficiency in software like Maya, Blender, or Unreal Engine, and a good understanding of lighting and composition. Attention to detail and the ability to work collaboratively in a remote setting are also important.
Typically, a degree in fine arts, game design, or a related field is preferred, but a strong portfolio showcasing your work is often more important. Familiarity with game engines and understanding of environmental storytelling can also be beneficial.
Responsibilities include creating and optimizing 3D environments, collaborating with designers and programmers, ensuring assets meet performance standards, and iterating on designs based on feedback. You may also need to research and reference real-world environments to inspire your work.
Benefits include flexible work hours, the ability to work from anywhere, reduced commuting time and costs, and a better work-life balance. Remote work also allows you to collaborate with international teams and gain exposure to various projects.
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