
51 - 200 employees
Founded 2009
đŽ Gaming
đĽ B2C
Gaming ⢠B2C
Storm8 is a San Mateoâbased mobile game network that develops and publishes consumer-facing casual and social games. The company operates a portfolio of over 45 mobile titles across multiple genres, focusing on high-quality experiences and narrative-driven engagement to keep global users playing for short or extended sessions.
đ September 28
đľ Arizona, California, +6 more states â Remote
đľ $100k - $200k / year
â° Full Time
đ Senior
đ§âđť Full-stack Engineer
đť Ghost score 2%
Where this job comes from
Posted on Storm8's careers page, not through a job board
First seen by Remote Rocketship September 28
Still open on Storm8's site. Checked 8 hours ago.

51 - 200 employees
Founded 2009
đŽ Gaming
đĽ B2C
Gaming ⢠B2C
Storm8 is a San Mateoâbased mobile game network that develops and publishes consumer-facing casual and social games. The company operates a portfolio of over 45 mobile titles across multiple genres, focusing on high-quality experiences and narrative-driven engagement to keep global users playing for short or extended sessions.
⢠Develop features for Storm8's mobile games ⢠Design and implement features across client-side gameplay and backend services ⢠Partner with Art, Design, and Product teams to translate creative requirements into technical implementations ⢠Diagnose and resolve live-product issues, including crashes, client-server integration failures, and performance bottlenecks ⢠Refactor existing code to improve maintainability and address recurring defects ⢠Participate in code reviews and contribute to technical design decisions ⢠Estimate development work and identify dependencies or technical risks ⢠Maintain content and build pipelines for stable client and server deployments ⢠Validate changes through automated tests, in-game testing, and release checks ⢠Support production releases and investigate regressions ⢠Own features from implementation through testing and release
⢠5+ years of professional software engineering experience, or equivalent practical experience ⢠Strong proficiency in C# ⢠Professional experience developing and shipping mobile games in Unity ⢠Strong understanding of software architecture patterns, data structures, and system design ⢠Experience shipping consumer-facing applications and supporting them in a live production environment ⢠Strong debugging skills and experience diagnosing problems in established codebases ⢠Experience improving code quality and stability through automated testing, code reviews, and version control ⢠Ability to take a feature from implementation to production with limited supervision ⢠Strong cross-functional communication skills ⢠Experience with Go (Golang) for backend service development, including API design and database integration (nice to have) ⢠Understanding of the casual or mid-core mobile game market and mechanics (nice to have) ⢠Experience with mobile release lifecycle, CI/CD pipelines, and App Store/Google Play submissions (nice to have) ⢠Experience writing native Unity plugins using Objective-C/Swift or Java/Kotlin (nice to have) ⢠Familiarity with live analytics platforms or BI tools (nice to have) ⢠Availability from 9:00 a.m. to 5:00 p.m. Pacific Time for team collaboration ⢠Must be based in California, Washington, Oregon, Nevada, Connecticut, Hawaii, Arizona, or Massachusetts
⢠Fully remote work ⢠Permanent full-time employment
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