Selected: ✨ Technical Artist.
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Selected: 🆕 Date Added.
🕒 November 2
Technical Animator optimizing Spine animation assets for SpinPlay Games’ mobile slot-machine games. Bridging Art, Design, and Development through technical pipeline management and export support.
🕒 October 30
Technical Artist integrating and optimizing 2D/3D assets, animation, shaders, and VFX for Hard Rock Games’ social casino titles. Bridging art and engineering across Unity and HTML.
🇨🇦 Canada – Remote
💰 $85M GROWTH EQUITY NON VC on 2023-03
⏰ Full Time
🟡 Mid-level
🟠 Senior
🗿 3D Artist
👻 Ghost score 10%
🕒 October 29
Senior Technical Artist creating AAA game cinematics in Unreal Engine 5 for Game On, a Montréal animation and motion-capture studio. Leading cinematic pipelines, gameplay integration, optimization, and technical artistry.
🕒 October 29
Technical Artist building Unity pipelines, tools, and shaders for Gameloft’s Disney Dreamlight Valley. Optimizing cross-platform assets for PC and console performance.
🗣️🇫🇷 French Required
🕒 October 19
Technical Artist building Maya, Python, shader, and asset pipelines for People Can Fly’s AAA action games. Supporting rendering, automation, optimization, and cross-disciplinary development.
🕒 October 9
Game Artist creating end-to-end 2D visuals, Spine animations, and After Effects previews for Playtech’s digital gaming experiences. Delivering production-ready assets for table, instant, and crash games.
🕒 October 9
Environment Artist creating modular, optimized 3D assets for Half Mermaid Productions’ third-person narrative horror game. Establishing the game world with a small remote development team.
🕒 October 1
Freelance Technical Artist automating AI-driven 2D/3D asset production for Voodoo’s mobile game portfolio. Building Maya and Unity tools, optimizing assets, and scaling live-game art workflows.
🕒 September 11
Environment Artist creating detailed 3D assets and immersive environments for Halon’s cinematics, virtual production, and game projects. Using Maya, Substance, ZBrush, and Unreal for worldbuilding and asset delivery.
🇺🇸 United States – Remote
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
🦅 H1B Visa Sponsor
👻 Ghost score 25%
🕒 September 10
Unity Technical Artist streamlining VRChat’s immersive event and 3D content pipeline. Building Unity tools and automation that help distributed teams ship reliable live ops content.
🇺🇸 United States – Remote
💰 $80M Series D on 2021-06
⏰ Full Time
🟡 Mid-level
🟠 Senior
🗿 3D Artist
👻 Ghost score 11%
🕒 September 8
Freelance Technical Artist joining Airship’s global network. Supporting external game studios with technical art across upcoming projects.
🇬🇧 United Kingdom – Remote
💰 Debt Financing on 2022-07
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
🇬🇧 UK Skilled Worker Visa Sponsor
👻 Ghost score 23%
🕒 September 8
Freelance Environment Artist joining Airship’s global network for varied game art projects. Creating high-quality environments for major gaming clients as suitable work arises.
🇬🇧 United Kingdom – Remote
💰 Debt Financing on 2022-07
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
🇬🇧 UK Skilled Worker Visa Sponsor
👻 Ghost score 23%
🕒 September 8
Freelance Character Artist joining Airship’s global talent pool. Creating character art for external gaming clients and upcoming co-development projects.
🇬🇧 United Kingdom – Remote
💰 Debt Financing on 2022-07
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
🇬🇧 UK Skilled Worker Visa Sponsor
👻 Ghost score 23%
🕒 August 6
Roblox Environmental Artist creating immersive, optimized 3D worlds for Sawhorse Productions, a Los Angeles creative studio. Designing environments for branded UGC gaming experiences and storytelling.
🏄 California – Remote
💵 $30 - $45 / hour
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
✨ Artist
👻 Ghost score 36%
🕒 July 30
Senior Technical Artist designing and implementing scalable UE5 PCG frameworks for game development projects. Collaborating with artists, designers, and engineers to enhance production efficiency and content quality.
🕒 July 30
Senior Technical Artist at Torn Banner Studios collaborating with teams to optimize assets and workflows. Involved in developing visual features and ensuring performance optimization for game content.
🕒 July 28
Game Artist creating high-quality 3D/2D assets for Paper.io 2 at Voodoo. Collaborating with the Art Director and team to enhance player engagement.
🕒 July 27
Technical Artist at Booming Games creating visually stunning games with asset preparation, optimization, and collaboration. Seeking a skilled individual to join a passionate team in a remote-first environment.
🕒 July 23
Technical Artist creating tools, procedural VFX, shaders, and pipelines for Keywords Studios’ unannounced game project. Remote contract role open to candidates with working rights in Malaysia, Indonesia, or Vietnam.
🌐 Malaysia, Indonesia, +1 more countries – Remote
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
👻 Ghost score 44%
🕒 July 17
Mid-Senior Technical Artist bridging artistic vision and technical execution in a remote capacity. Collaborating with designers and engineers at a Seattle-based game development studio.
🏈 Alabama, Arizona, +30 more states – Remote
💵 $66k - $95k / year
⏰ Full Time
🟠 Senior
🗿 3D Artist
👻 Ghost score 38%
+8 More Technical Artist Jobs Available!
The average salary for remote technical artists is $125,241 per year. This is based on data from 106 job openings. Our advanced AI searches the internet for remote job openings and posts them on our website. We use the salary data from these job postings to calculate salary expectations.
Below is a breakdown of salary data by years of experience:
| Experience | Number of roles analyzed | Average Salary |
|---|---|---|
🟡 Mid-level Technical Artist (2-4 yrs) | 56 | $98,818 |
🟠 Senior Technical Artist (5-9 yrs) | 50 | $154,835 |
We analyzed 100 job listings in the last year and found it takes about 59 days for employers to close a job opening.
We reviewed 119 job postings and found the top 10 skills employers are asking for most often are:
You need strong skills in 3D modeling and animation, proficiency in software like Maya, Unity, or Unreal Engine, and a solid understanding of scripting languages such as Python or Mel. Problem-solving, communication, and collaboration skills are also crucial for remote work.
Typically, a degree in computer science, art, or a related field is preferred. However, a strong portfolio showcasing your technical art skills and projects can be more important. Relevant experience in game design or technical art roles is also beneficial.
Responsibilities include bridging the gap between artists and programmers, optimizing game assets for performance, creating shaders and visual effects, troubleshooting technical issues, and providing support to art teams. You’ll also need to ensure the artistic vision is maintained within technical constraints.
Benefits include flexible work hours, the ability to work from anywhere, reduced commute times, and improved work-life balance. Remote work also offers opportunities to collaborate with diverse teams and projects across the globe.
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