Selected: ✨ Technical Artist.
Selected: 🆕 Date Added.
🕒 Yesterday
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.
🕒 September 15
Game Artist creating 2D and 3D assets for Hyperlab's hybrid-casual mobile games. Designing UI/UX, Particle FX, and AI-assisted visual assets.
🕒 September 11
Environment Artist creating detailed 3D assets and immersive environments for Halon’s cinematics, virtual production, and game projects. Using Maya, Substance, ZBrush, and Unreal for worldbuilding and asset delivery.
🇺🇸 United States – Remote
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
🦅 H1B Visa Sponsor
👻 Ghost score 12%
🕒 September 10
Unity Technical Artist streamlining VRChat’s immersive event and 3D content pipeline. Building Unity tools and automation that help distributed teams ship reliable live ops content.
🇺🇸 United States – Remote
💰 $80M Series D on 2021-06
⏰ Full Time
🟡 Mid-level
🟠 Senior
🗿 3D Artist
👻 Ghost score 11%
🕒 September 10
Technical Artist creating Unity shaders, VFX, tools, and camera systems for a Polish mobile game developer. Optimizing art pipelines and real-time performance across mobile devices.
🕒 September 10
Technical Designer building Unreal Engine 4 systems, Blueprint assets, UI tooling, and gameplay mechanics. Supporting Side’s global co-development and game services projects.
🕒 September 9
Technical Artist creating shaders, VFX, tools, and optimized Unity graphics for Vivid Games’ mobile boxing games. Collaborating across art, design, and engineering to deliver performant player experiences.
🕒 September 8
Freelance Technical Artist joining Airship’s global network. Supporting external game studios with technical art across upcoming projects.
🇺🇸 United States – Remote
💰 Debt Financing on 2022-07
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
👻 Ghost score 11%
🕒 September 8
Freelance Environment Artist joining Airship’s global network for varied game art projects. Creating high-quality environments for major gaming clients as suitable work arises.
🇺🇸 United States – Remote
💰 Debt Financing on 2022-07
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
👻 Ghost score 11%
🕒 September 8
Freelance Character Artist joining Airship’s global talent pool. Creating character art for external gaming clients and upcoming co-development projects.
🇺🇸 United States – Remote
💰 Debt Financing on 2022-07
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
👻 Ghost score 11%
🕒 September 8
Technical Animator joining Airship’s freelance pool. Supporting Airship’s external art and co-development projects for major global gaming clients as work arises.
🇺🇸 United States – Remote
💰 Debt Financing on 2022-07
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
👻 Ghost score 11%
🕒 September 7
Senior Technical Artist optimising Unreal Engine environments, materials and PCG workflows for Magnopus immersive experiences. Freelance role supporting real-time performance and technical art pipelines.
🇬🇧 United Kingdom – Remote
💰 $50M Series A on 2020-12
⏳ Contract/Temporary
🟠 Senior
🗿 3D Artist
👻 Ghost score 12%
🕒 September 3
Technical Artist creating optimized Unreal Engine assets and technical standards for Virtuos’ game development and art production projects. Supporting high-quality environment content across PC, console, mobile, and VR platforms.
🕒 August 28
Technical Designer building Unreal Engine 5 gameplay and UI systems for Side, a global video game development and services provider. Prototyping immersive VR flight simulation mechanics and interactions.
🕒 August 24
11 - 50
Expert Technical Artist building BulletFarm’s AAA game art pipeline from scratch. Owning UE5 rendering, VFX, lighting, tools, standards, and vendor content integration.
🌐 United States, Canada – Remote
💵 $152k - $175k / year
⏰ Full Time
🟠 Senior
🔴 Lead
🗿 3D Artist
👻 Ghost score 9%
🕒 August 19
Senior Technical Artist optimising assets, shaders, and streaming for large-scale open-world games at Side. Bridging art and engineering to improve performance and visual quality.
🕒 August 16
Senior Unity Technical Artist creating and integrating 2D/3D assets, VFX, shaders, and animations for Seismic Squirrel’s narrative RPG videogames. Optimizing visuals, solving art challenges, and collaborating remotely across development teams.
🌐 United States, Canada – Remote
☕ Washington – Remote
💵 $55 - $70 / hour
⏳ Contract/Temporary
🟠 Senior
🗿 3D Artist
👻 Ghost score 0%
🕒 August 6
Roblox Environmental Artist creating immersive, optimized 3D worlds for Sawhorse Productions, a Los Angeles creative studio. Designing environments for branded UGC gaming experiences and storytelling.
🏄 California – Remote
💵 $30 - $45 / hour
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
✨ Artist
👻 Ghost score 10%
🕒 July 30
Senior Technical Artist designing and implementing scalable UE5 PCG frameworks for game development projects. Collaborating with artists, designers, and engineers to enhance production efficiency and content quality.
🕒 July 30
Senior Technical Artist at Torn Banner Studios collaborating with teams to optimize assets and workflows. Involved in developing visual features and ensuring performance optimization for game content.
+16 More Technical Artist Jobs Available!
The average salary for remote technical artists is $118,606 per year. This is based on data from 123 job openings. Our advanced AI searches the internet for remote job openings and posts them on our website. We use the salary data from these job postings to calculate salary expectations.
Below is a breakdown of salary data by years of experience:
| Experience | Number of roles analyzed | Average Salary |
|---|---|---|
🟢 Junior Technical Artist (1-2 yrs) | 17 | $80,257 |
🟡 Mid-level Technical Artist (2-4 yrs) | 54 | $94,269 |
🟠 Senior Technical Artist (5-9 yrs) | 52 | $156,415 |
We analyzed 101 job listings in the last year and found it takes about 66 days for employers to close a job opening.
We reviewed 123 job postings and found the top 10 skills employers are asking for most often are:
You need strong skills in 3D modeling and animation, proficiency in software like Maya, Unity, or Unreal Engine, and a solid understanding of scripting languages such as Python or Mel. Problem-solving, communication, and collaboration skills are also crucial for remote work.
Typically, a degree in computer science, art, or a related field is preferred. However, a strong portfolio showcasing your technical art skills and projects can be more important. Relevant experience in game design or technical art roles is also beneficial.
Responsibilities include bridging the gap between artists and programmers, optimizing game assets for performance, creating shaders and visual effects, troubleshooting technical issues, and providing support to art teams. You’ll also need to ensure the artistic vision is maintained within technical constraints.
Benefits include flexible work hours, the ability to work from anywhere, reduced commute times, and improved work-life balance. Remote work also offers opportunities to collaborate with diverse teams and projects across the globe.
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